

Their help is greatly appreciated, and they’ve already made some fantastic contributions!

We’ve also done some work on the aesthetics and acoustics of the mod, much of it made possible by several new members of our team: evilSpike (2D artist), omnicron (2D artist), robotnik (3D artist), skylineGTR (2D/3D artist) and Sando (level designer).

We want to thank the community for all the informative feedback and discussion on our forums… your input has influenced many of these changes (read the complete changelog at the end of this post). While we generally concentrated on bug-fixes with the last one, this time around we’ve decided to focus on balance-related changes as well. Hey folks, we’re back with the newest patch for CoH: Modern Combat!
